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Final Fantasy XVI - Benedikta Harman

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This character has been ported from Final Fantasy XVI. Optimized for EEVEE, Cycles may need tweaking for realism. Made in blender 4.1 and will not work correctly in previous versions. Imported with an .ascii/XPS armature. Bones have been separated into collections that you can toggle in the properties panel. Realigned the eyelid, brow and mouth bones. Adjusted bone roll on fingers for better deforms (there was no good roll setting for the hand, so I left it as is). Simple rig includes torso/hip control, IK/FK limbs and an eye follow control. Custom shapes and colors were added for visibility, to…

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