PostFX screen space warp materials; Version 1.2.2 for Blender 4.3 (EEVEE next); - Added screen space wrap (3x level scale); - Air refraction: fixed refraction color mask; - Sort of fixed off foreground refraction warping; - Performance deterioration; - Minor project changes; This method has it's pros and cons, most importantly, its limited to the viewport/camera view, and a lack of screen data causes black stripes at edges (in a few instances this can be negated by setting "Effect Strength" to a negative values in the shader editor); This is similar to game engines implementation, except it doesn't wrap image…
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