Ported to Blender Cycles by OverMilves. If something is missing or something is wrong, tell me and maybe I'll fix it. Since some materials in the scene do not have a specular texture, they have a bad reflection, I uploaded a script that changes the specular value of all materials using the "DOAXVV Shader" node group to a specific value instead of changing them one by one. DOA (c) Koei Tecmo/Team Ninja
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